Showing posts with label zero-k. Show all posts
Showing posts with label zero-k. Show all posts

Wednesday, July 24, 2013

Much activity for Zero-K and some other news

Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page... a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.
And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:



Just a pity that the game-play doesn't really allow much zooming in to see the graphically really nice units ;)

In unrelated news:
Hmm, there is probably much more... so please comment below :D

Monday, November 19, 2012

Cinematic ZeroK trailer

Busy for a while moving... and the crickets take over FreeGamer it seems *chirp* *chirp* :D
Anyways, I am partially back in business, so a warm HELLO from East Africa!!!

So nothing much to report right now, except that there is a really nice cinematic trailer available for the FOSS RTS ZeroK (which is based on the Spring engine):


They also released a new version not all that long ago, so give it a try if you haven't so far.

Stay tuned, as I struggle to get into my regular FOSS-Games blogging habit again ;)

Thursday, March 15, 2012

New RTS releases: 0 A.D. and Zero-K

Hot news of today is the Alpha 9 release of 0 A.D.:


Main additions are the Roman faction, a new combat concept and new trading system. The new combat concept allows for a strategic selection of your troops to counter certain units (spearmen are better against cavalry and so on) and the trading systems allows for setting up trade routes etc.
Oh and they are still looking for contributers ;)

A little bit less hot news, but still quite recent, is the new version 1.0.3.3. of Zero-K, a cool RTS set in the future (if you are a regular reader you should know it ;) ).


It now runs on the recently released 87.0 release of the SpringEngine and also features a new faction: the amphibious bots.
Sadly their interesting meta-game PlanetWars is currently closed for reworking, but the next round will happen at some point for sure.

Tuesday, November 29, 2011

Long time no update from...

...FreeGamer? No not this time :p It's rather that the Spring RTS engine ran into some trouble with their long overdue 0.83 version and now decided to release 0.84 instead ;)

Along with it comes also a new Zero-K release (0.9), which prompted one of their players to make a nice new trailer in anticipation:


So...that's it for today ;)

P.S.: Check out Zero-K's Planetwars metagame too.

P.P.S.: Also Spring related... someone on their boards is looking for people to take over the development of another quite nice RTS game: Conflict Terra.

Thursday, October 27, 2011

Multitouch RTS gaming

Back from holidays... and no new post on the blog in the mean time??? qudobup is getting lazy :p

So before we lose all our loyal readers (e.g. the blog authors themselves *chirp* *chirp*), here a quick update:

Zero-K, the Spring-Engine using RTS game, got a bunch uf new releases lately... all the way up to version 0.8.13.1 by the time of writing this. Try it out if you liked Total Annihilation back in the days :D

However, the main reason for me writing about this is the cool multi-touch (tablet) interface someone coded for the spring engine and showcased with Zero-K:


Still a bit rough around the edges as you can see... but this shows that RTS games might have a bright future on tablet-pcs!