Showing posts with label genre-precision. Show all posts
Showing posts with label genre-precision. Show all posts

Monday, April 8, 2013

2x0ng: Procedural Puzzle-Action Adventure

Retro and art-game fans will love this.

2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.



2x0ng framebuffer examples


At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes. 
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.



Downloads:
More links:

Code License
: GPLv3
Content License: CC-BY-SA 3.0

Wednesday, July 4, 2012

Open Source Game Summer Screen Shorts 2012 #1

Knights, a top-down multiplayer quest/fighting game, received some GUI enhancements.
Tales of Gydia, a Liberated Pixel Cup fantasy turn-based RPG that focuses on UGC, was started on SourceForge.net.
Unknown Horizons, a historical city-building and economy RTS, received some new citizen building graphics from a first-time contributor.
Black Dog, an extremely atmospheric HTML5, fully-FOSS helicopter mini-game, got its (unfinished) Android port released.
Linus Torvalds not only showed his annoyance with Nvidia but also his love towards open source games in a recent talk (goto 58m20s).
ctdabomb, an active community member, converted and license-clarified the Art Museum SuperTuxKart racing track over the time span of about one and a half months, after asking the community for support.
SuperTux, a cute platformer, needs help finishing an animated owl sprite. To the left, you can see the current placeholder graphics.
unrelated monster spawner animation
FLARE, a hack'n'slash RPG engine and game, requested translations via email, pull request or forum post.

Sunday, April 1, 2012

April Snippets

Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.

A list of open source Minecraft-style games was recently shared in a Reddit thread.

219 bytes tron is:
<body id=b onkeyup=e=event onload=
z=c.getContext('2d');
z.fillRect(s=0,0,n=150,x=11325);
setInterval("
0<x%n
&x<n*n
&(z[x+=[1,-n,-1,n][e.which&3]]^=1)
?z.clearRect(x%n,x/n,1,1,s++)
:b.innerHTML='game⬜over:'+s
",9)
><canvas id=c>

Swallow for browser-based games , as introduced in a AltDevBlogADay post, is:

  • A directory scanner which packages files into a single JSON file
  • A small part of your build chain

Saturday, March 31, 2012

Black Dog: HTML5 Helicopter in Hell by Wilbefast

screenshot of Black Dog: A fallen angel flying through hell's caves, burdened by mystical weights, with progress being limited by only slowly regenerating feathers, the many-tongued flying black beast directly behind the angel (interpretation of reviewer)

Black Dog is a dark-theme reaction/precision type side-scroller that will run in your modern HTML5/Javascript-supporting browser. It has beautiful minimal original pixel artwork and at the same time uses works from OpenGameArt.

I highly recommend following Wilbefast if you're interested in Android game development and game dev jams. Most content is related to open source and will soon be added to our FreeGameDev PlanetDev feed aggregator.