Showing posts with label genre-squadtactics. Show all posts
Showing posts with label genre-squadtactics. Show all posts

Saturday, June 9, 2012

Great changes upcoming for UFO:AI

One of the FOSS projects I really hold dear (mainly because they chose to include a few models made by myself :p ) is UFO:AI.
For those totally out of the loop: it's a turn based strategy game based on the classic game X-Com utilizing an improved Quake2 engine.

Recently they had a new release, version 2.4, but the changes upcoming are even cooler (new soldier models and a greatly improved GUI):


More cool screens of those upcoming changes can be found here and here. And here you can find some more as part of a slightly older, but still interesting interview with the developers.

Besides these development news, there seems to have been an informal competition of who can do the nicer Let's Play videos of UFO:AI ;)


Click here for Part 2 and Part 3, or check out this series of Let's Play videos as the alternative: 1, 2, 3, 4, 5 (Part 1 starts out with an outdated version though).

So if you are hooked now by this awesome game, you might as well check out some alternatives: OpenXcom and XenoWar. Neither of which has as much polish and nice graphics as UFO:AI however.

Thursday, April 5, 2012

The Big idTech 2 round-up post

Hello fans ;) Today we get back to the main business of this blog: gaming news!

And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).

The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).


But judging from the pictures and videos, I am was quite sure that DFSG standards are not fulfilled... and they know and don't care (very short sighted... but well).

So that is why I decided that they don't deserve a news post all by themselves :p

Low and behold... an update on all Q2 based games that *are* on my radar:

AlienArena is preparing for a new release with a reloaded trailer and some update one engine improvements:


Ya3dag, also released a new version recently and I still think its cool in-game editing features should be picked up by some other idTech2 engines. Can't be that hard to port...
Especially for UFO:AI it might be a nice way to modify missions. Speaking of which... they are also preparing a new version 2.4 and released an RC (changelog) recently. Again no Linux download, so I am skipping it for now. They have however almost reached full FOSS status of their sound-effects... at least that is what they say, the graphic they posted says CC-sampling plus though, which is AFAIK not FOSS compatible :(

Now to the games that don't show any real visible progress: War§ow is just posting stupid stuff interesting trivia on their blog. However I don't consider the long awaited 0.7 release vapourware yet.
Another matter in the vapourware category is OverDose though... in development since what feels like at least a decade, and still no release anywhere near (which is also their excuse why they don't share their nice engine improvements or for that matter any source-code all together >:( ). However they recently posted a lengthy news on Moddb in what seems to be an attempt to jump on the current "Kickstarter" bandwagon. Think what you want of that... but they are for sure not getting any of my cash before there isn't a engine-source release...

Friday, January 20, 2012

Traction Edge: Squad-Based Tactics, Roguelike Interface


Traction Edge is a story driven, turn based strategy game set in a Steampunk Victorian England. Gameplay is similar to the Gollop Brothers UFO or Lasersquad series in that you have "Action Points" to spend during your turn. The game also borrows heavily from roguelikes in both look and feel.

Traction Edge is currently under development and is considered alpha software. It is playable but limited. v0.2 was released for the Annual Roguelike Release Party 2011. It is distributed as source only and requires SFML 1.6 (not 2.0) and cmake to build.

Current Features:
  • Turn based gameplay
  • 2-4 member squad teams
  • Destructable terrain
  • Victorian Steampunk setting
  • SFML based, rescalable on the fly, 16x16 graphical tiles.
Planned Features:
  • 16-20 static levels with full story arc
  • Random content, procedural maps
  • Procedural tech tree
  • Civilians
  • Z-levels

You can keep track of all development activity using this feed. The Linux distro that I use doesn't support SFM 1.6 any more, which makes me unable to test this interesting sounding and looking squad tactics game.