Showing posts with label genre-shooter. Show all posts
Showing posts with label genre-shooter. Show all posts
Thursday, January 8, 2015
Sunday, December 14, 2014
Strife: Veteran Edition
12:49 AM
Chocolate Doom, Doom, genre-rpg, genre-shooter, platform-linux, platform-osx, platform-windows, steam, Strife
Just in case you can stand having Steam DRM installed in your system, I recommend taking a look at Strife: Veteran Edition. Strife is a Shooter/RPG based on the Doom Engine and dating back to 1996. The developers for this new remake had the wits and sensibility to use the Chocolate Doom engine as the main code base, which is, of course 100% licensed under the GPL. With so many top quality Free Software engine remakes around here, it really astounds me why so few developers choose to use them on modern HD remakes and ports (I'm looking at YOU, upcoming remake of Heroes of Might and Magic III not using VCMI).
As mentioned, so far the game is available exclusively on Steam, but I'm pretty sure a DRM-free GOG version will eventually follow, as it usually does.
Code License: GPLv2 + LGPL
Assets License: Proprietary
Sunday, February 24, 2013
Winter Shorts 1: Word War Vi Laser Edition, Space Nerds in Space
12:07 AM
2d, genre-shooter, genre-spacesim, mode-multiplayer, mode-singleplayer, spacenerdsinspace, wordwarvi
![]() |
SNiS Engineering screen |
Another project that our forum users were allowed to follow in this thread is Space Nerds in Space:
So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of "stations": Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it's own laptop or other computer which communicates via network to a central server which simulates the game universe. So it's kind of a cooperative multiplayer network game... No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL'ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.
It will probably be a while until I'm in a room with enough Linux users to test play this game but when the time comes, I shall be prepared!
Wednesday, February 29, 2012
Onslaught Arena Now Open Source Code!
12:30 AM
2d, genre-shooter, mode-singleplayer, onslaughtarena, platform-html5, podcast
Onslaught Arena
Onslaught Arena, a HTML5 top-down shooter that has a non-space-ship-scenario, is now open source code, non-free assets on GitHub.
The assets are included under non-commercial terms and the developers did not have the time to read about Creative Commons licenses, which I'm sure is one of the reasons why CC-BY-SA isn't widely adopted: time. If you are able to give a concise description, please do in this thread.
Three LostCast moderators
The team's blog is also home to a podcast about HTML5 games.
Wednesday, January 25, 2012
Coldest: Mech AI and Playtesting with the Dev!
1:00 PM
3d, coldest, genre-shooter, genre-vehiclecombat, mode-multiplayer, mode-singleplayer, platform-linux, platform-windows
Trees in Coldest
Video: Coldest's Crazy Bots
Bots were added to the mech fighting game Coldest. If you would like to help playtest the game together with the developer, follow the project's

git clone git://coldestgame.git.sourceforge.net/gitroot/coldestgame/coldestgame coldest
Tuesday, January 24, 2012
Mass Blaster: Ambidextrous Abstract Shooter
11:00 PM
2d, avoision, genre-shooter, mode-onedevicemultiplayer, mode-singleplayer, platform-linux, platform-windows
Synchronized shooting in Mass Blaster
Mass Blaster is one of the most intense arcade shooters for Windows and Linux. You will take control of two ships simultaneously to blast away at the invading Square Army. On your left, take down enemies with the red n' rad Trigerus. On your right, command the cool blue Pythagora to wipe out your foes. Choose from 4 modes of difficulty to fight your way through 10 gutsy levels. Only those with the skills to pilot both ships at the same time will go on to become High Score Heroes.
This game shares a vein with games like Avoision and pumps adrenaline. Intended for one player, Mass Blaster plays superb with two pilots as well. Just get a keyboard emulator and a joystick to avoid key locking.
Code is under GPL, while all other assets are under the not-so-free CC-BY-NC.
Monday, January 2, 2012
HTML5 Defense: MiniMek Urbie Defense
4:47 PM
2d, genre-defense, genre-shooter, html5, mode-singleplayer
Two 'towers' down in MiniMek Urbie Defense
A little top-down defense game was released under GPL (art & code) as a new year's present. It shows nicely, how libre art can be used for small game programming projects.
These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPLA straightforward interpretation of the GPL applied to assets. I'm afraid though, the images of MegaMek might be incompatible with the GPL, due to Battletech copyright and/or trademark.
The game has good performance but little complexity except for a Missile Commander-esque twist: getting hit reduces player's spacial ability to shoot.
According to the project page, more games with the same graphical theme are to be expected. I'm looking forward to them!
Saturday, October 15, 2011
Double 0.7.4: Pingus and M.A.R.S.
1:09 AM
genre-puzzle, genre-shooter, m.a.r.s., pingus
Content:
- New levelsets, "Desert" and "Factory Campaign" (27 new levels in total)
- This is the first use of the desert and factory graphics in official levels
Gameplay:
- Deadly fall height increased
- Digger/Miner/Basher paths cleanup
Features:
- Demo recordings/playback re-implemented (32bit/64bit not compatible)
- --usedir parameter added (useful for portable play)
- Unicode support added
- Option menu added
Usability:
- Window can be resized in-game
- Soundcard dependancy removed
- Man page added
Look:
- Level dimensions now suit 1920x1200 resolution
- Anti-aliasing added to bitmap fonts
Performance:
- Software rendering improved
- OpenGL rendering option added
Other:
- Editor enhancements
- Fixes
Tuesday, October 4, 2011
GunFu Deadlands 1.01: Performance Up!
1:32 AM
genre-shooter, gunfudeadlands, love, mode-singleplayer
GunFu Deadlands title screen
GunFu Deadlands, a quick, atmospheric retro keys+mouse top-down shooter for Win/Osx/Lin has been updated (1.01) to run with LÖVE 0.7.2 and the development codebase moved from Subversion to Git.
The game plays perfectly fine on a ASUS EeePC 1000H netbook running Arch Linux 32bit. A previous version (don't remember which) was extremely slowly. I can't tell whether the playable speed is thanks to improvements of GFD, love2d or perhaps the drivers for my netbook but if you've had performance trouble with the game in the past, try again!
Note: if you get shot in the title screen and start the game before respawning, you will be able to walk through walls.
This is the first update of GunFu Deadlands since the 1.0 release 22 months ago.
By the way, did you know that GunFu Deadlands is one of the 250 Indie Games You Must Play?
PS: I got word from the developer about the performance increase:
PS: I got word from the developer about the performance increase:
Just for your interest, I made some measurements and it seems that the speed increase is indeed dramatic: 55% faster.
I computed the mean FPS rate by measuring the time it takes to render 1000 frames in-game and dividing 1000 by this number. The formula (FPS_faster_version - FPS_slower_version) / FPS_slower_version is what produced this 55%.