Showing posts with label Quake2. Show all posts
Showing posts with label Quake2. Show all posts

Saturday, June 30, 2012

OverDose now officially... hmm?... open-source?


Somehow I was under the impression that the team behind Overdose had realized some time ago that by using the idTech2 base they would be bound to the GPL licensing requirements, and abandoned plans to buy a separate license just to keep the code closed... however that was never officially announced until now:
This now means that OverDose is totally open, totally moddable, and totally complete with its own mod tools, which include level compilers, map editors, font tools, custom HD .RoQ video compilers, texture compression tools, model format tools… Lets just say, a decent package of tools with a fully written SDK and developer wiki. So you don’t just get the game source code, you get the full shebang, everything. Of course media still belongs to OverDose, but the above should be great news to any mod people or budding game makers.
Whats more, the code is available… Right now! Get in touch at odium@team-blur-games.com for a link to the codebase which is constantly updated! Any budding coders out there who want to be part of the OverDose team be sure to get in touch, we always, ALWAYS need more coders ;)
In their recent news they also mention that they have realized that keeping the source closed doesn't help against hackers (a realization that comes better late then never :) ) and that their updated (GTK-Radiant based) level-editor is now available. That they add all their other (AFAIK Windows only) tools into the open-source mix too is an unexpected but very nice bonus!

Some recent automatic foliage tests

I assume by asking for code access they will point you to the "hidden" repository here, but giving them some positive feedback by asking for it, will probably be the "right thing"tm to do ;)

Oh and don't miss the long WIP thread with some nice (but over post-processed) screens here.
WIP weapon model
Last but not least: To avoid sounding too negative *again*, I think this is a great development and this could become a really nice open-source modding platform, specially if they make at least a base set of assets available under a more liberal license *hint* ;) So show them some support by helping out or maybe donating.

Thursday, April 5, 2012

The Big idTech 2 round-up post

Hello fans ;) Today we get back to the main business of this blog: gaming news!

And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).

The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).


But judging from the pictures and videos, I am was quite sure that DFSG standards are not fulfilled... and they know and don't care (very short sighted... but well).

So that is why I decided that they don't deserve a news post all by themselves :p

Low and behold... an update on all Q2 based games that *are* on my radar:

AlienArena is preparing for a new release with a reloaded trailer and some update one engine improvements:


Ya3dag, also released a new version recently and I still think its cool in-game editing features should be picked up by some other idTech2 engines. Can't be that hard to port...
Especially for UFO:AI it might be a nice way to modify missions. Speaking of which... they are also preparing a new version 2.4 and released an RC (changelog) recently. Again no Linux download, so I am skipping it for now. They have however almost reached full FOSS status of their sound-effects... at least that is what they say, the graphic they posted says CC-sampling plus though, which is AFAIK not FOSS compatible :(

Now to the games that don't show any real visible progress: War§ow is just posting stupid stuff interesting trivia on their blog. However I don't consider the long awaited 0.7 release vapourware yet.
Another matter in the vapourware category is OverDose though... in development since what feels like at least a decade, and still no release anywhere near (which is also their excuse why they don't share their nice engine improvements or for that matter any source-code all together >:( ). However they recently posted a lengthy news on Moddb in what seems to be an attempt to jump on the current "Kickstarter" bandwagon. Think what you want of that... but they are for sure not getting any of my cash before there isn't a engine-source release...