Showing posts with label platform-webgl. Show all posts
Showing posts with label platform-webgl. Show all posts

Monday, February 3, 2014

DevCorner: Multiple new platforms for Torque2D MIT

I tend to focus a bit on the 3D side of things, but the recently open-sourced Torque2D (note the "2") engine is pretty cool too:



And in fact it got a whole lot better in the last couple of weeks with it being ported to Linux, Android and your browser (through Mozilla's emscripten).

So if you are thinking about developing an open-source 2D game targeting multiple platforms, Torque2D has just became a serious contender.

Wednesday, August 28, 2013

WebGL dungeon crawler Moonshades now FOSS

More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source.

Have a look at the alpha game-play:


It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn't really matter at all.

Have fun playing!

Thursday, July 5, 2012

BananaBread, Sauerbraten in HTML5


Bananabread is the spiritual successor to Syntensity (which added a Javascript scripting layer to Sauerbraten) only this time running inside the player's browser. It was ported using Emscripten, a C++ (LLVM) to Javascript compiler, and seems to have quite a lot of Sauerbraten's functionality ported over, including bots, multiple weapons, map editing, and even a Javascript api to control camera cutscenes.

It currently runs in the development versions of Firefox and Chrome and seems to get about 1/3rd to 1/4th of native fps. Get the source here: https://github.com/kripken/BananaBread

Saturday, April 14, 2012

Trigger Rally Online Edition Open Sourced on GitHub

Trigger Rally Online Edition race start on a sand track with green trees and an animated checkpoint ahead.

Trigger Rally Online Edition [github] is a WebGL racing game based on the concept of Trigger Rally. It has a more detailed car model than the classical game, however I am not sure about the game data license. It features replays too!

The project was created by the lead coder of the original/classical Trigger Rally version.


By the way: if you are interested in helping me to sort out missing license-clear graphics and sounds for the classical Trigger Rally, I created a thread on OpenGameArt for that purpose.