Showing posts with label platform-java. Show all posts
Showing posts with label platform-java. Show all posts

Wednesday, January 30, 2013

Various voxel engine ramblings

I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don't really understand that genre).

Anyways... recently this sub-reddit for open-source games was pointed out in our forums, and while it isn't really as lively as others (for example the Linux gaming one) it pointed out an new project called Iceball:

Pre-alpha Iceball screenshot
Seemingly made by people not happy with the recent commercialization of Ace of Spades, it's an all FOSS remake, those early development you can follow here (or on their Github page).

Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn't help to think: why for f***'s sake did they have to reinvent the wheel with their own engine instead of using for example Terasology:



Or Minetest, or the Ardorcraft API for that matter???

Ahh well, at least it made me aware that Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn't make my eyes bleed :p ).

Speaking of which... the guy behind AgentKeeper released yet another nice video and graphics are constantly further improved as seen here.

Friday, September 7, 2012

Simple & Quick GPLed Java Tower Defense Game

image: github.com/godrin/TowerDefense screenshot

Just a simple, smooth and stable tower defense game by david kamphausen (godrin) & marc giersch (undermink).

Pro:

  • Quite fast-paced, no boring waiting time.

Con:

  • Drag-and-drop building placement sometimes fiddly.
  • Effect of upgrades not clear.




Download .jar: https://github.com/godrin/TowerDefense/downloads
Run via: java -jar defend-desktop-0.3.jar
Github: https://github.com/godrin/TowerDefense/

Sunday, June 17, 2012

7DFPS - Open Source Prototypes (2012)


Of about 150 entries at the first seven day first person shooter development jam (7DFPS), so far I could identify two prototypes that have clear open source licensing in their code and run.

Note that this contest did not require sources to be released, only 19 entries had theirs released at time of writing.


Cannonball Z is a game where you shoot zombies with cannonballs. It features randomly generated maps.The source code is in the .zip file. The engine uses a BSD license. My code is GPL and my assets are CC BY-SA.




OxyFPS is a simple first person shooter with the restriction of being in an oxygen-lacking environment.You are on an airless planet with only a suit, a crossbow and a tank of air.Your objective is to survive as long as you can while the corporate goons that caused this terraforming catastrophe hunt you down.

Then there's also Jedi-Academy--Renaissance, which I haven't been able to compile yet and Zombies in the Dark, which is only indirectly GPL-ed by being hosted on Google Code.

By the way: I participated in a project with my beginner Blender abilities but only the art assets are freely licensed.

Thursday, May 3, 2012

Terasology - YAMC or not?

YAMC? Yet another Minecraft clone??? Well Terasology (previously called "Moving Blocks") sure looks like one:


But besides looking like a pretty good YAMC, it actually promises to deviate from the boring Minecraft routine and mentions the pretty well liked games Dwarf Fortress and Dungeon Keeper as inspirations for its planned game-play :)

Code is under the Apache license, however the current pixel textures are non-free. But if this takes off, those should be relatively easy to replace with really free ones ;)
Oh and you can run it via Java directly from your browser (I had a black void as a world under Linux though... so your mileage might vary also).

Sunday, April 1, 2012

April Snippets

Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.

A list of open source Minecraft-style games was recently shared in a Reddit thread.

219 bytes tron is:
<body id=b onkeyup=e=event onload=
z=c.getContext('2d');
z.fillRect(s=0,0,n=150,x=11325);
setInterval("
0<x%n
&x<n*n
&(z[x+=[1,-n,-1,n][e.which&3]]^=1)
?z.clearRect(x%n,x/n,1,1,s++)
:b.innerHTML='game⬜over:'+s
",9)
><canvas id=c>

Swallow for browser-based games , as introduced in a AltDevBlogADay post, is:

  • A directory scanner which packages files into a single JSON file
  • A small part of your build chain

Tuesday, February 28, 2012

Frozen Bubble 10th Anniversary


Frozen Bubble for Android


2012 February the 6th was the 10th birthday of Frozen Bubble's first release. The development was started in november 2001 by "ayo", amaury and Guillaume Cottenceau, members of the MandrakeSoft team (Mandriva nowadays).

Frozen Bubble is a beautiful game inspired by Puzzle Bobble (published by Taito in 1994 , also called Bust-a-Move). The game has nice graphics and music (from matths alias Matthias).

Frozen Bubble level editor for Android

Development has stopped in 2008, but Frozen Bubble and its ports still enjoy high popularity, especially on the Linux and Android platforms. A Java port also exists. Only the first version is available for Windows.

A French language interview with the makers was recently published on linuxfr.org.

Sunday, February 5, 2012

МедведьИгра - BearGame

Please bear with me for the duration of this post.

Медвед

BearGame игра про медведя прыгуящим на воздушных шарах. Актуальная альфа-версия была написана в Java.

  
видео: BearGame

Plee le Porter

BearGame n'est pas le seul jeu avec un ours. Par exemple, Plee The Bear est un jeu avec un ours comme personnage principal.

Neues Pac-Bär Logo

Des weiteren habe ich letztens das Logo für eine Berliner Hobbyspielentwicklergruppe namens Berlin Mini Jam überarbeitet. Dies hat nicht direkt was mit open source Spielen zu tun, aber einige von uns mögen die offene Soße und stellen unsere Spiele unter freien Lizenzen zur verfügung.

Thanks for Bearing!

Monday, January 23, 2012

Flesh Snatcher: Bloody Java Polygons

Scenes from Flesh Snatcher

Flesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).

Most models were made by the author, Arbaro was used for tree generation, FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.

The code license is not all that clear, I seem only to be able to find the jME license in the archive.

This active thread reveals more info and gives an opportunity to talk to the developer.