Showing posts with label genre-adventure. Show all posts
Showing posts with label genre-adventure. Show all posts

Monday, September 2, 2013

Today: Glamour, or how to hide irony about gender stereotypes very well...

Or something like that... because as much as I think FOSS games should cater to the other ermm... 2nd out of three(?) gender, I am not sure if this is meant ironic or not (description of the game Glamour):
You are Maddeline, a young princess just turned 16. Now you're old enough to attend the royal balls and your fairy godmother will help you get ready for the most exciting dances.
Watch out your way while walking around this amazing city full of filthy foes. They may harm your look. You wouldn't like to reach the ball all covered with dirt.
Visit the Make-up, Shoe, Dress and Accessory Castle to find the most beautiful outfits and win the Prince Charming heart.
At least I see relatively little pink on that screen-shot...
Source-code is available here for those that wonder...

*stalkes slowly away*

But -BAM-... here is something clearly more manly:

Unvanquished Alpha 19
-BAM- check the alpha 19 changelog -BAM- Oh and the soon to released AlienArena Tactical also sound like a game for -BAM- real men!

Hmm BAM?

Monday, May 7, 2012

GameLV: Completely Free, Open Source Point And Click Post-Soviet Adventure Game

Post-Soviet Adventure's protagonist cleaning up the inventory

The story of GameLV: Adventure Game in Post Soviet Environment (Post-Soviet Adventure) begins with your dog having gone missing and your only lead being a meat product factory. For about one hour you point-and-click through pre-rendered environments, hunt pixels, read humorous descriptions and dialogues to reach a resolution.

I for one appreciate the humor in AGiPSE's humor, which I might have a high affinity to due to do my roots in Russia and my life taking place in eastern Berlin most of its time.

Be warned though: references to drugs, alcohol, cigarettes, pornography and violence are common in this game.

Post-Soviet Adventure is available in English and Latvian languages, both text and voice, although the English voices are incomplete.


The engine features savegames and scene animations and uses image masks to set define interactive areas. Text files seem to be used for defining the game.

To use voices, see following note:

So here is GameLV HEAD from our local repo with half way done english speech that has terrible pronunciation and was abandoned. http://piepe.lv/game-lv/assemble.tgz
That "assemble" is the same as "data" directory on https://github.com/snauts/GameLV, just put your binary in there and run.
P.S. My uplink to foreign countries is slow, so it should take a while for you download it. [mediafire mirror]
P.S.S If you want to run latvian version issue (in assemble directory)
sed "s/\-en//" *.lst -i
UI will still be in english because UI strings are compiled into engine.
Both code and art are freely licensed and the very nice music was even written and performed for the game. Some sounds have unknown sources though and finding freely licensed replacements on Freesound and OpenGameArt would be a way to contribute to the project.

Thursday, April 5, 2012

The Big idTech 2 round-up post

Hello fans ;) Today we get back to the main business of this blog: gaming news!

And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).

The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).


But judging from the pictures and videos, I am was quite sure that DFSG standards are not fulfilled... and they know and don't care (very short sighted... but well).

So that is why I decided that they don't deserve a news post all by themselves :p

Low and behold... an update on all Q2 based games that *are* on my radar:

AlienArena is preparing for a new release with a reloaded trailer and some update one engine improvements:


Ya3dag, also released a new version recently and I still think its cool in-game editing features should be picked up by some other idTech2 engines. Can't be that hard to port...
Especially for UFO:AI it might be a nice way to modify missions. Speaking of which... they are also preparing a new version 2.4 and released an RC (changelog) recently. Again no Linux download, so I am skipping it for now. They have however almost reached full FOSS status of their sound-effects... at least that is what they say, the graphic they posted says CC-sampling plus though, which is AFAIK not FOSS compatible :(

Now to the games that don't show any real visible progress: War§ow is just posting stupid stuff interesting trivia on their blog. However I don't consider the long awaited 0.7 release vapourware yet.
Another matter in the vapourware category is OverDose though... in development since what feels like at least a decade, and still no release anywhere near (which is also their excuse why they don't share their nice engine improvements or for that matter any source-code all together >:( ). However they recently posted a lengthy news on Moddb in what seems to be an attempt to jump on the current "Kickstarter" bandwagon. Think what you want of that... but they are for sure not getting any of my cash before there isn't a engine-source release...

Wednesday, February 8, 2012

Zolo, Food Fight, GameLV - Treasure Hunt on Reddit!

A thread called "Post your Open Source Game" on the gamedev subreddit let me discover some new and old projects.

Here are three of them:

Zolo

A hyperactively fast jump and run with chainsaws: Zolo.

Food Fight

An OGRE-based real time strategy with vegetables and taco: Food Fight.

GameLV

An "adventure game in a post-soviet environment": GameLV.