Showing posts with label opendungeons. Show all posts
Showing posts with label opendungeons. Show all posts

Saturday, June 28, 2014

May the source be with you

I'm a big advocate of the phrase, "Release Early, Release Often." I think it is by far the best way to keep or gain community interest in a project.

Of course, that simple phrase doesn't quite sum up what you actually must do - simply uploading a release and announcing it on your mailing list is unlikely to attract interest. For example, who knew about Lincity-NG 2.9beta in lieu of the intended Lincity-NG 3.0?

Lincity-NG is in a bit of a mini-crisis. A victim of the shutdown of the Berlios developer services, all the web material is in a bit of a mess. Its home page is now on fedorahosted.org but still links back to the defunct Berlios page. There are entries on Google Code and Github that are up to date with the source, as well as an imported Sourceforge project* which is the only place you can currently find the beta, however all are unofficial / back up for now.

(* Not to be confused with this redundant redundant project)

Another game project which suffered was Battles of Antargis. It has re-emerged on Github and development seems to have resumed with C++ replacing the Ruby bits which previously encumbered the game. For a web presence, you have to use the Internet archive for its old Berlios page or external sites e.g. the LGBD entry or on Libregamewiki.

Battles of Antargis
It's not just Berlios that throws a spanner in people's works. Sourceforge has setback the oft-setback Extreme Tux Racer by closing down their hosted apps. The main communication medium was phpBB but now it is completely gone. They did manage to get an updated 0.6.0 release online before this, at least.

Since there doesn't appear to be any project communication channel for ETR, I have contacted them suggesting a FreeGameDev forum.

Speaking of FGD forums, there's plenty of activity amongst the projects there. Stunt Rally continues to gain more strings to its bow. Sci-fi hovercrafts! That ought to be interesting. Despite being one of the prettiest open source games and incredibly put together almost by one person, CryHam - well, not quite; it took VDrift's physics and Ogre3D's jazz - the project doesn't seem to get the attention it deserves.

Sci-fi overcrafts now in Stunty Rally
You can browse the tracks online. Check out this fun looking track with pyramids and chasms galore.

Another project gaining momentum is OpenDungeons. It's had its ups and downs, but seems to have gotten its footing now with regular test releases and several active contributors. The new website is coming along, but more importantly so is the game as especially Yohann Ferreira aka Bertram (of Valyria Tear fame) has come in and steadied the ship. I look forward to seeing creatures like this golem trudging dark, damp and dangerous dungeon corridors.

Of course the reality of open source game development is that it is not an overnight job. It takes years of perseverance to realise the goals of many projects. Over the course of that time, occasionally the rug may get pulled from under you. You just have to be prepared to dust yourself off, get up, and keep going.

Or you could just call it quits.

Saturday, January 26, 2013

Updates from AgentKeeper

I mentioned this nice new project that appeared on our forums some time ago already, and while the promised source-code isn't available as of yet, a new and quite good looking video was recently posted:



Now as you can see, it shares quite a lot of graphics with OpenDungeons, which is not completely dead either, but there is at least some discussion to "jump ship" as AgentKeeper is progressing much quicker (with it being a University supported project).
You can follow AgentKeepers progress here if you fancy some nice dungeon management simulator ;)

P.S.: Stay tuned for an new version of Red Eclipse early next week.

Thursday, December 6, 2012

Cry for programming help!

Ok, we don't normally do these kind of recruitment posts (don't send us emails about that!), but for the following two FOSS game gems we will make an exception (and it is officially sanctioned by our boss Charlie ;) ).

So which ones do I mean? Well these:
Link to homepage; example video
Link to homepage; example video
In recent months both games have stalled in development and people are starting to become quite pessimistic about the future (1,2).

Strangely enough (for typical FOSS projects) it is not the artists who lack (there is actually an active group of contributors for both games, who are eager to see their artwork in the game; examples: 1, 2, 3, 4, 5, all CC-by-SA licensed) but a severe lack of programmers.

An example of not yet implemented OD graphics

So how can you help out and dig into the code, and why am I posting about both games the same time? Well both are actually build on a somewhat similar base, utilizing OGRE3D for graphics and CEGUI for the GUI elements. Now I have to admit, given my very much lacking C++ skills, I am aware that that is probably where the similarities end, but have a look at their developers pages (1, 2) and source-code yourself if you are interested.

Now why would one want to merge the code-base of two completely different games (the one being a strategy game, the other an ARPG)? Well surprisingly enough they would complement each other quite well, with a similar theme and the nice prospect of using the OD mechanics also as an in-game editor (which is really lacking for SumWars).

In addition to that it would open up the possibility of a really cool multiplayer/COOP game mode as I explained here. This comic sums up the idea (minus the Wii-U):
Copyright: Penny Arcade
So warm up your OGRE3D coding skills and give these projects some help, preferably including a merger! THANKS in advance!

Tuesday, December 13, 2011

Whats happening in OpenDungeons?

Hello, I am one of the OpenDungeons (OD) developers and I wrote this blog post for FreeGamer.

I bet you're all very excited about whats been going on lately, and I can assure you that a lot of stuff have been made for OD. We have new music for you to enjoy while annihilating your foes, we've got new concept art for the Human and Undead faction, a new forge and a completely new tile set. We have also begun working on the AI and a XML specification for creature stats.

Music and trailer

Recently timong join the forum and asked about some musical tasks to perform. He started working on a main theme for the game and came up with this :) While he was at it he also made a nice trailer for us which you can find in the about page or watch it below:


New concept art

We have also received some very nice concept art from the OpenGameArt competition for the Undead faction we got art for these creepy characters:
and for the Human faction we got art for these noble folks:
Code updates

Of changes to the code and features we have begun implementing a basic AI and making a XML specification for creature definitions, which should make life a lot easier for artists which want to try out their new model in game and for balancing the stats of each creature.

New tile set and forge

We also have new tile set made by Skorpio (although it is not in the game yet):


You can find more pictures of the new tile set in this forum thread.

Finally we also have a new forge to make devilish traps and impenetrable doors :)


Current tasks, problems and needed help

A new release is planned once a bug that is crashing the game is fixed. We are also looking for more people/help for the project, especially when it comes to coding. You can see more details about the crasher bug and what skills we need from new people here in this blog post.

Saturday, November 12, 2011

New websites, releases and competitions etc

Couldn't really think of a fitting headline, but here is the bunch of randomly collected news from the FOSS gaming realm:


First of all, OpenDungeons finally got a nice website and a blog (as mentioned previously). And in collaboration with OpenGameArt, the kicked off their art competitions again.

SummoningWars also got a new website recently, and they have also released version 0.55 a few days ago.

New Summoning Wars GUI
Last but not least, the pledgie donation drive for 0 A.D. seemed to have payed off to some extend, so one of the main developers is now working full time on the game for one month. See here for his first report on things newly implemented (most notable a save-game feature). But... you can still donate to keep him motivated longer ;)