Showing posts with label contest-content. Show all posts
Showing posts with label contest-content. Show all posts

Tuesday, July 3, 2012

Liberated Pixel Cup July 2012: Coding Phase

The Content Creation Phase of the Liberated Pixel Cup is over!


You might want to ignore this blog post and read their announcement instead.


Here is a partial preview of the results:






More, not so nice previews: [part1, part2]


18 minute preview of all .flac files (two .ogg files excluded):
Download from box.net [mp3, 17M or ogg, 13M]


Get all files from opengameart.org/lpc-art-entries in .zip format:
Download from mediafire.com [link, 185M], box.net [part1, 96M | part2, 90M]

Now it is time for the Coding Phase of the Liberated Pixel Cup!

Rules:
  • Start: July 1st, 12:01 AM Pacific Daylight Time
  • End: July 31st, 11:59PM Pacific Daylight Time
  • License:  Code entries must be free and open source, and must be available under the GNU GPL 3.0.  You may optionally release the code under any additional license(s) that you choose.
  • Source code:  You must provide the complete source code for your entry.  Any code you have written for your game prior to the beginning of the contest must be made available at the beginning of the contest.
  • Platform:  Your code must be able to be compiled and run on a 100% free-as-in-freedom platform.  It may not make use of any proprietary libraries or VMs.  Just to be clear, we cannot accept games that will ONLY run on one of the following:  Flash, Silverlight, XNA, Unity, Windows, MacOS , Mac OS X, iOS, proprietary JVMs, or similar.  It is perfectly acceptable if your game runs on any of these platforms, but it must also work on an open platform (we strongly recommend making sure that your program run on modern flavors of GNU/Linux, as all of the judges will have access to it).
  • Framework:  You may use an existing engine or framework, or build your game from scratch.

Judging Criteria:
  • Consistency of style:  Your game should primarily make use of the art either provided for or entered into the contest.  You may add additional art if needed, but all original art included in the game must be available under the CC-BY-SA 3.0 License and the GNU GPL 3.0 (existing art from other sources may be under any free-as-in-freedom license).
  • Ease of use:  Your game should be easy to compile and run.  You won't be disqualified automatically if a judge is unable to run your game, but it will count against you.  You are advised to avoid having large numbers of obscure dependencies or requiring bleeding edge (unstable) libraries.
  • Creativity:  Games will be judged on how creatively they use the artwork.
  • Judge's opinion:  How much the judges like your game.

Good luck and great Success!

Wednesday, April 11, 2012

Announcing the Liberated Pixel Cup!


I'm excited to announce that OpenGameArt.org is will be teaming up this summer with the Free Software Foundation and the Creative Commons for a big summer games contest, the Liberated Pixel Cup!


The TL;DR version is that the Liberated Pixel Cup will take place in two phases.  The first phase will be the art phase, in which artists will be asked to submit pixel art that matches an existing body of professional quality art that we're building specifically for the contest.  The second phase will be the programming phase, the object of which will be to create a game using the pre-made assets along with the assets created by contestants during the art phase.  A longer overview (as well as the official rules page) can be found on the website.

I've been running OpenGameArt.org for just over three years now, and I'm incredibly excited because this marks the first official recognition we've received from the FSF and the CC.  It's particularly awesome because it'sa massive boost for OGA's goal -- that is, bringing artists and coders together to make awesome games!

So, spread the word, donate to the cause (donations will be used to add to the already impressive base art set, and fund contest prize money), and above all, join us and take part in the contest!

Bart K.
OpenGameArt.org

P. S.  I'd like to offer a special thank you to Chris Webber (aka paroneayea) from the Creative Commons, who conceived this idea and made it happen.  You rock. :)

Friday, February 10, 2012

Dev Corner: Crowdfunding, OpenGameArt and Kickstarter

Donations: Commercial use of Free Software and Libre Art

Kickstarter for Game Dev
I'm sure you heard the amazing Kickstarter news ;) Dusted, author of Wizznic! shared a short thought about the news I'm actually talking about.

FOSS Games and Donations Now
The FLARE RPG project page now has a PayPal donation button.


Click here to lend your support to: 0 A.D. "Sponsor a Developer" Donation Campaign - Round 2 and make a donation at www.pledgie.com !
0A.D. uses Pledgie for funding.


There is a list of FOSS projects that accept BitCoin here and a more general list here.

OGA and Kickstarter Thoughts
OpenGameArt founder and admin Bart K, shared that he is considering Kickstarter, but could use some more inspiration about what rewards could be given to high pledge-givers.

OGA/CC/FSF Game Dev Contest Plan
There's also a game dev contest in the works, which will be organized this summer by Creative Commons, Free Software Foundation and OpenGameArt. The details are still getting ironed out.

Donations on Free Gamer
By the way: here on FreeGamer, we have Flattr widgets below the posts of the authors who provided their Flattr IDs and other donation methods are available on the about page.


So far no "Donations" page on our wiki, where setting up of PayPal, BitCoin, Flattr and other services is explained for open source game dev projects. There is a rather long thread on the topic of making money with free/FOSS games.


Any donation statistics from open source (game) projects and expertise on the subject are highly welcome in the comments!

Wednesday, January 4, 2012

SuperTux Forum and January 2012 Level Contest


SuperTux level design mistakes to avoid

SuperTux just got a forum on FreeGameDev.net and started a level contest.

Rules:
  • A snow tileset theme 
  • Submit your levels here until the 27th of January, when voting will start
  • Voting on levels will end on the January 30st
  • Winners will be announced January 31st
  • Have fun
  • One level per person
  • Top few levels will/can be made into an add-on or
  • If admins are okay with it top levels will get added to incubator island (if winners are okay with it - pick cc0 or cc-by-sa for your level)
  • One entry per person
  • Please make a new level. (not from and existing worldmap/levelset)
  • Don't vote for your self.
  • Voting will take place in a new forum topic.
  • Feel free to comment on peoples levels, most people would like to hear what was wrong or good with their level.

Get the editor, read the editor guide (and just play around, as the guide is incomplete ;) ) and check out the style guide.

You can upload submissions in this thread.

Tuesday, November 29, 2011

OGA challenge: Mobile, Become WTactics a Character, Illes' Game Music Album


First 'mobile devices' contest submission by Mumu

The current OpenGameArt challenge is 'mobile devices' and ends on Monday, December 5, 2011. The contest before that was low on participants and a survey was started to figure out how to get more people involved.

Becoming a WTactics character

Taken from OGA: WTactics is currently offering a chance to have your likeness on a WTactics card in order to raise funds for the continued development of thier project.  From their website:

Give our artists a picture of you or your beloved one and become a part of the game! The artist will create a nice portrait with your chosen class, clothing and equipment, making it an everlasting part of our game and the open source communities, turning it into an immortal memory.

This reminds me of the Fantasy Portrait Kickstarter project, which produced some pretty portraits but unfortunately still istn't finished yet.

pzi's album cover

Pal Zoltan Illes of jClassicRPG fame released the game music album A Mantle Of Games under CC-BY-SA. Feel free to use and leave a comment here.

Saturday, October 1, 2011

Summer Shorts #3

"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.

Cross-language forums so far

FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.

OpenClonk old and new terrain rendering

The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.


Blendswap entries. Amazing.


Check out the Blendswap Military Vehicles Contest entries:

I'm amazed. But that's just me. I have a thing for mechs. Alot even.

WebGL lessons. Freely licensed too.

Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.

"Hacking" 8-hour prototypes: Hubwar and Nodehack

* Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! (Hubwar and Nodehack)